![]() ![]() The most common (and preferred) way to send your models into Source is to use a WWMT helper to store information about your model. There are two ways to use Wall Worm to get content into Source. But the whole point of using Wall Worm is to optimize your workflow to a point that you must do as little manual work as possible. You had to manually export multiple SMD files, manually write out a QC text file and then run that QC through a compiler. Before Wall Worm, the process of exporting models from 3ds Max into Source was pretty laborious.
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